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eclipse
LARp guide
INDEX
INFO PACK
Introduction
Welcome to the guide for Eclipse – A New Home! Here, you’ll find all the information you need to participate in and fully enjoy this incredible experience. If, after reading through it, you have any doubts or questions, don’t hesitate to contact us!
All event-related communications will be sent via email to all registered participants, but we highly recommend joining at least one of the following platforms: Discord, WhatsApp, Telegram or Facebook.
Living document
This guide may be updated with new content in the coming weeks. Every time this happens, we’ll announce it on our channels (Facebook, email, WhatsApp, Discord).
General Information
WHERE: Alvernia Planet, Kraków , Poland
PARTECIPANTI: 150
MEETING TIME::
- For those who booked the bus: 9:00 AM on Friday at Kraków Central Station (we will share the GPS location closer to the event).
- For those arriving independently: 10:00 AM at the venue (GOOGLE MAPS).
IMPORTANT: Punctuality is essential—both out of respect for those arriving on time and to ensure the game starts as scheduled.
Program
Day 1
- 9:00 AM – Meeting at Kraków Central Station for those who have the Bundle [transport+hotel]
- 10:00 AM – Check-in at the game location
- 11:00 AM – Workshops
- 1:00 PM – Lunch
- 2:00 PM – Workshops
- 5:30 PM – Start of larp, Chapter #1
- 11:30 PM – End of Chapter #1 and check-in at the hotel (for those who have the Bundle)
Day 2
- 9:00 AM – Departure from the hotel (breakfast at the hotel)
- 10:00 AM – Start of larp, Chapter #2
- 11:30 PM – End of Chapter #2 and return to the hotel
Day 3
- 9:00 AM – Departure from the hotel (breakfast at the hotel)
- 10:00 AM – Start of larp, Chapter #3
- 11:00 PM – End of Chapter #3 and after-party
- 12:30 AM – First shuttle returns to the hotel
- 1:30 AM – Second shuttle returns to the hotel
Day 4
- 9:00 AM – Hotel check-out (breakfast at the hotel)
- 9:30 AM – Debriefing at game location (optional but recommended)
- 11:30 AM – Bus departure for Kraków Central Station. The journey takes approximately one hour, depending on traffic. The bus departs from the game location for all those who have purchased the Bundle.
Workshop
Before the game begins, a series of workshops will help you get familiar with its structure, meta-techniques, and role-playing dynamics.
Led by our staff, these carefully designed sessions will guide you through key aspects of the experience, including:
- understanding the game’s themes and setting;
- learning how the Divisions operate;
- exploring narrative tools and meta-techniques;
- reviewing safety and inclusivity principles;
- addressing any questions you may have.
These workshops are designed to enhance your immersion and ensure you feel comfortable and prepared before stepping into the game.
Game Experience
Eclipse – A New Home is a sci-fi larp that tells the story of the Eclipse 7, a space station and a group of people searching for a second chance for humanity—a new home, a new planet. It is also the story of a profound encounter that will change them forever, forcing them to confront their fears, hopes, and contradictions. At its core, it is a story about humanity, courage, and the mystery of existence.
This larp focuses on life aboard the Eclipse 7—the daily struggles, the responsibilities each person must fulfill, and the challenges of a mission that could shape the future.
Choose your game experience
In Eclipse, your experience will vary depending on the character you choose and the Division and Academy they belong to. Some storylines will be more narrative-driven, others more investigative, while some will focus on practical tasks or action—though there won’t be any combat.
You can dive into bold research endeavors or focus on relationships and mysteries. The conflicts and friendships between characters will also shape the game, adding emotional depth to your experience.
The larp is built around three core themes:
- Work
- Dialogue with the Alien Planet
- Relationships and Life on the Base
Your journey is yours to shape—whether through exploration, human connection, or unraveling secrets.
WORK
The mission is divided into three Divisions (Soft Science, Hard Science, Explorer), each responsible for crucial tasks that will determine the success of the expedition.
Every character will have one or more duties to carry out, all of which will have a meaningful impact on the mission’s survival and outcome.
Each crew member is essential—there are no secondary roles. Every task is designed to be engaging, collaborative, and accessible to everyone. These will be fully explained during the pre-game workshops.
Performing your role will help you feel the connection with the planet and immerse yourself in the spirit of the larp. Through work shifts, you will uncover the planet’s hidden history, piece together its mysteries, and drive forward the overarching narrative that involves all players.
In brief
The daily procedures of the mission:
- are designed to increase immersiveness in the scenario and setting
- Are thought of as immersive and group-based
Dialogue with the Alien Planet
You will gradually immerse yourself in the habitat around you. The characters will embark on a true transformative journey, encountering new forms of life and a mysterious, uncharted planet.
What they experience will change them profoundly, challenging their values and choices.
This is an intimate aspect of the larp, exploring discovery, excitement, but also unease and suspicion. Specific meta-techniques will be introduced during the workshops to guide this experience.
Our approach to sci-fi is deeply psychological and introspective. You won’t find monsters to fight—but something far more profound, unexpected, and unsettling.
In brief
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The main plot is tied to the expedition, but there are many others;
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Collaboration with others is essential to uncover secrets and share information.
Relationships and Life on the Base
A key part of the game experience revolves around daily life on the space station on Gliese 628 A. This is the most social aspect of the larp, designed to bring out the human side of your character.
You’ll explore love, hatred, rivalries, and friendships, shaping the personal connections that define your journey. These interactions will mainly unfold outside of work shifts, during free time and moments of leisure.
This element doesn’t drive the main plot—it’s entirely open-ended and shaped by the players. It represents your character’s personal arc, their emotional journey. To support this, some pre-defined relationships will be included in your character sheet, while others will be developed collaboratively through dedicated workshops.
In brief
- Intimate and psychological science fiction;
- Characters are fragile and human—there are no heroes;
- There are no monsters to fight.
Branching narrative structure
The larp follows a branching narrative structure. Throughout the game, there will be key turning points that can alter the course of the main plot. These developments will be shaped by the outcomes of your work shifts—by your understanding of the planet and its inhabitants.
Through a mechanism explained in the workshop, you will determine whether the planet is hostile or friendly. Your choices will dictate the protocols the mission must follow and ultimately shape how the story ends. There is no single predetermined ending—multiple outcomes are possible, making each run a unique experience.
Playstyle
Here are a few key suggestions to enhance your experience in the larp. Following these will help create a richer, more immersive game for everyone:
Play Generously
Give space to others, support their stories, and help develop their character arcs.
Focus on the Details
Enjoy the small moments that bring depth to your larp: a glance exchanged during a task, a clandestine meeting in a secluded part of the base, a subtle gesture of understanding…
Don’t play to win
You are not a fearless hero, but an ordinary person facing the vastness of the cosmos. Perhaps, with the help of others, you will save the world—or perhaps you won’t, and that’s perfectly fine.
The game’s design and your narrative arc may lead you to make reckless, damaging, or unconventional choices—ones you wouldn’t make in real life. If that happens, don’t resist it. A compelling story needs characters who make mistakes. Remember, there is no winning in this larp. The best thing you can do is embrace your character’s journey.
Follow the core themes
Beyond the life of the mission, the dialogue with the alien planet, and the intrigues and relationships among characters, there are no additional game elements.
This is not the kind of larp where you can introduce new subplots, such as sabotaging the base, hiding artifacts, or attempting to escape.
Respect the game’s rhythms
Life aboard Eclipse 7 follows a structured schedule, dictated by mission procedures and decisions from Earth Control. These routines serve both to advance the narrative and to develop character relationships.
Procedures are a vital part of the gameplay, moving the mission toward its final outcome. Make sure to be punctual for any tasks or responsibilities assigned to you. The tablet app provided will help you keep track of your schedule and commitments.
In brief
- Eclipse is a shared story—a narrative built together with other players, never against them.
- Listen to your fellow players.
- Make the wrong choices—follow your character. Winning is not the goal.
- Follow the game’s core themes: mission life, investigation, and the mystery of Gliese.
- Respect the game’s rhythms and procedures—engage with what happens throughout the day.
Safety
Our events are designed to be safe and inclusive. We believe in fostering a community that embraces diversity and rejects any form of discrimination based on gender, ethnicity, faith, sexual orientation, physical ability, or any other aspect of personal identity. There is no place in our events for verbally offensive or physically abusive behavior.
Eclipse is an accessible and inclusive experience, but it also provides an opportunity to engage with meaningful themes. We believe that every character and story should have a connection to the realities of our world, with both its light and shadow. Larp can be a safe space for exploration and reflection, and we want Eclipse to encourage this.
For this reason, alongside themes inspired by thought-provoking science fiction, Eclipse also incorporates a critical reflection on our times. These themes are meant to deepen the experience and move beyond stereotypical portrayals of the setting. However, they must never be used to hinder another player’s game.
Safety Team & Support
A dedicated Safety Team will be available at all times during the event. This team consists of experienced, trustworthy, and empathetic individuals who are there to support you. Whether you need help managing your emotions, dealing with in-game stress, or simply guidance on how to navigate your experience, they are ready to assist you.
A safety room will always be accessible if you need a quiet place to take a break and reset. You will also have the option to step away from any in-game situation you do not wish to engage with, for any reason. Simply say, “I’m done here,” and remove yourself from the scene—no explanation is needed.
Game mechanics will be in place to ensure both emotional and physical safety for all participants. Additionally, a portion of the initial workshops will focus specifically on safety practices. If you have any doubts or concerns, please don’t hesitate to reach out.
For the well-being of all players, the organizers reserve the right to remove any participant whose behavior is disruptive or inappropriate. In such cases, no refund will be issued.
Setting
Starting in 2025, the impact of human activity on Earth led to a series of devastating climate events of unprecedented scale. We called them Eclipses. During these events, a dark dust would rise, engulfing entire continents and plunging them into weeks of darkness—turning life into a desperate struggle for survival.
Scientists soon realized that these cataclysms marked a point of no return for our ecosystem. Their predictions were grim: within a few decades, Earth would no longer be habitable. Suddenly, the reality of our impending extinction struck with undeniable force. Humanity stood on the edge of oblivion.
Dive deeper into the world of Eclipse by exploring the key events that shaped its story.
2025 - The First ECLIPSE
When the dust darkened the sky for the first time, it was like a brutal awakening. A mix of sand, nanoplastics, and toxic pollutants, lifted by an unexpected and violent wind, filled the air. The sky turned ominous and unwelcoming, swallowing the sun and moon in a cold, suffocating embrace. Day became night—an endless night without stars, without hope.
For eight days, the world was plunged into chaos. At first, no one understood what was happening. Life came to a sudden halt. Critical infrastructure failed, crops withered under the choking black dust, deprived of sunlight.
The streets fell into an eerie silence, broken only by the distant wail of sirens—emergency teams desperately trying to reach those in need. Hospitals collapsed under the strain, fires raged unchecked, looting spread, suicides surged. Panic took hold. It felt as if the Earth, weary of the burdens placed upon it, had finally decided to reclaim itself—as though a mother, exhausted by the recklessness of her children, had shut the door and left them in the dark to reflect on their mistakes.
One truth became undeniable: we had ignored the warnings for too long. We had exploited and abused our world past the point of no return. And there was no one to blame but ourselves.
The First Eclipse claimed thousands of lives. When the dust finally settled, the world was not the same. Or rather, we were not the same. The trauma left deep scars on the collective psyche of humanity. We had been forced to face the most terrifying truth of all: our civilization was fragile.
The Earth had given us a grim reminder—one we could no longer afford to ignore.
2030 - The Workers' Revolts
Humanity had changed. The deep sense of insecurity brought on by the First Eclipse had exposed every contradiction in society. Injustices and inequalities—once tolerated in the name of social peace or the promise of a reward in the afterlife—became unbearable. As the ruling classes proved powerless, the working class began to demand what they believed was rightfully theirs.
By 2030, years of economic and social tension, fueled by widening wealth gaps, cuts to public services, and the growing uncertainty caused by the Eclipses, reached a breaking point. What began as peaceful protests soon erupted into violent uprisings. Cities around the world were engulfed in flames and unrest as workers occupied factories, halting the production of essential goods. Society teetered on the edge of collapse, with many nations on the brink of civil war.
In the end, the protests were subdued—partly through government concessions, partly through brute police force. But the peace that followed was fragile. The scars of the uprising remained, and the stark divide between social classes continued to fuel tension, resentment, and the ever-present threat of future conflict.
2031 - The Stock Market Crash
Social systems are deeply interconnected in ways we often fail to grasp—until they unravel before our eyes. This became painfully clear in 2031, when the already fragile global economy, weakened by the Eclipses and the workers’ revolts, took a devastating hit with the collapse of the world’s stock markets.
The crisis began with the exposure of a massive corporate failure. Leafex, a pharmaceutical giant, had invested heavily in developing Eclipse-resistant crops, promising a miraculous solution to save agriculture. But the miracle never materialized. When it was revealed that their product did not actually work—and that test data had been falsified—panic spread like wildfire.
Trust is a fragile thing, and once broken, it shatters completely. The Leafex scandal exposed an even deeper rot—many other tech companies had secured massive speculative investments by promising groundbreaking solutions to the Eclipses, from air filtration systems to alternative crops. As scrutiny intensified, many of these projects were revealed to be outright frauds or technological failures. Investor confidence collapsed.
The panic triggered a massive sell-off. Within hours, the stock markets in New York, Tokyo, London, and Hong Kong lost over 50% of their value. The crash sent shockwaves through the economy—some companies failed outright, leading to a wave of mass unemployment, while others scrambled to pivot or barely managed to survive.
The fallout hit hardest on the middle class and small business owners, many of whom found themselves drowning in debt overnight. What had once been a slow decline now felt like a free fall—and the world braced itself for what would come next.
2032 - The Eclipse Space Program
But light shines brightest in the darkest moments.
As Earth spiraled further into crisis, nations came together to establish the Eclipse Space Program—a global initiative to search for habitable worlds and relocate humanity before it was too late. It was an ambitious, visionary project, the most extensive cooperative effort in human history. For the first time in years, there was a glimmer of hope. The Eclipse Mission was, and remains, our last chance to imagine a future.
The program’s first major breakthrough was a cause for worldwide celebration. The announcement was broadcast across every network on the planet, as it marked the single most important achievement—the foundation upon which the entire mission would be built: space travel technology. Scientists had finally discovered how to stabilize and control Einstein-Rosen bridges, transforming them into functional “portals” that could reach otherwise inaccessible regions of the galaxy. At last, there was real hope. Now, the next step was to find our destination.
Starting in 2041, six Academies were established: Blackstone, Deepwater, Lighthouse, Echo 432, Steel Valley, and Argo. These international institutions were created to identify, train, and prepare volunteers for future interplanetary missions. Many young people—from all walks of life—saw the program as their only chance at a future, or at the very least, an alternative to surrendering to despair.
The training process was rigorous, spanning eight years, during which cadets were prepared for every aspect of a potential mission: space travel, base construction, terraforming, and planetary research, all tailored to their chosen specializations. Each Academy had a distinct focus—some prioritized security, others medical or psychological support, communication, or technical assistance. The level of expertise and innovation achieved during this period became a defining milestone in human history.
From its inception, the Eclipse Space Program has been a beacon of hope for humanity. Nations stood united behind the vision of a new future. And perhaps, thanks to the tireless efforts of scientists and the courage of the cadets, humanity might just have a chance to survive.
2041 - The Second Eclipse
In 2041, just as the world was beginning to recover from the economic crises of previous years, a new Eclipse arrived—a stark reminder that the worst was yet to come. This time, the darkness lasted twelve days, reinforcing our deepest fears: we were fragile, and nothing could change that.
Crops survived in part due to the lessons learned from the First Eclipse, but no one was truly spared. The real victim of the Second Eclipse was not our infrastructure or food supply—it was our collective psyche. A quiet fatalism took hold. Some saw these events as omens of an inevitable end. Religion became a refuge for many, while others clung desperately to scientific and technological solutions.
Perhaps the greatest blow came from the suicides. Stripped of hope, trapped in endless darkness with no way of knowing if or when the sky would clear again, some simply gave up. On top of this, food shortages worsened. The failure of crops, combined with the breakdown of transportation and trade, led to famine that claimed hundreds of thousands of lives in the world’s most vulnerable regions.
Then came the final realization. Scientists confirmed what many had feared: these cataclysms marked a point of no return. Their models left no room for doubt—within a few decades, Earth would no longer be habitable. The truth struck like a hammer blow.
Humanity stood on the brink of extinction.
2043 - The Global Air Disaster
By 2043, we thought we had learned to live with the Eclipses—as much as one could. What we didn’t anticipate was that the dust could interfere with electromagnetic systems. We were wrong.
During a solar storm, electromagnetic interference, combined with the microscopic dust still lingering in the atmosphere after the Second Eclipse, disrupted radar systems worldwide. Hundreds of flights lost control, plummeting from the sky, causing thousands of casualties. The images of the crashes flooded the media, igniting a deep, collective fear.
We called it the Global Air Disaster, and it marked the end of air travel as we had known it for over a century. Flying became dangerously unpredictable—at any moment, electromagnetic dust could rise and disable navigation systems. The tens of thousands of lives lost in a matter of hours delivered a devastating blow to humanity’s trust in technology and infrastructure.
The consequences rippled across the world. International trade collapsed, leading to severe shortages of essential goods in many regions. Nations scrambled to reorganize their logistics, relying on alternative transportation like maritime and overland shipping. But these methods were slow and insufficient to meet global demand.
A world once connected by flight had suddenly become much, much smaller.
2045 - The Black Gold War
As uncertainty grew and alternative energy sources remained scarce, oil became more valuable—and more fiercely contested—than ever before. The years following the Second Eclipse had already placed immense strain on global energy supplies, and the failed dust-resistant crops along with the economic crash of 2031 had only worsened the crisis. By 2045, tensions finally erupted into a full-scale war between the Western powers and OPEC nations, fighting for control over the last remaining oil reserves.
The conflict was centered in the Middle East and North Africa, but its reach extended to other resource-rich regions as well. The battles were not fought solely with conventional weapons—cyberattacks and sabotage of energy infrastructure became key tactics in the struggle for dominance.
This brutal war became known as The Black Gold War, and it raged in multiple phases for more than five years. It was waged primarily by mercenary militias, backed by national powers, and left behind deep scars—both on the devastated warzones and on the survivors themselves. Mercy became a forgotten concept. Every decision was a matter of life and death, and in the face of collapse, even the gentlest souls turned into ruthless predators.
The greatest suffering fell upon the regions where the war was actually fought—the Middle East and Africa. Already weakened by previous eclipses, local populations faced total devastation. Entire communities were displaced, infrastructures were obliterated, and survival became an unrelenting struggle against war, famine, and destruction.
2048 - The Green Rebel Massacre
During the years of the Black Gold War, environmentalists and pacifists from around the world began to unite, pressuring their governments to end hostilities and abandon oil as the primary energy source once and for all.
What began as a peaceful movement, known as the Green Rebel Movement, grew in strength and influence. However, after years of corporate and governmental indifference, frustration boiled over. By 2048, the movement’s more radical factions had emerged, willing to take direct action against those they saw as responsible for the crisis. That same year, the Green Rebels organized a wave of global protests, demanding action on the Eclipses, climate change, and the ongoing Black Gold War.
The demonstrations, held in major cities worldwide, soon spiraled into violent clashes. After attacks on government buildings, law enforcement responded with lethal force, opening fire on crowds of protesters. The bloodshed that followed would be remembered as the Green Rebel Massacre—a defining moment in the fight for environmental justice.
The images of police brutality shocked the world, igniting widespread outrage. Public opinion turned sharply against the establishment, and the environmental movement became even more radicalized. Some groups abandoned peaceful protest entirely, turning to outright terrorism against state institutions.
The Green Rebel Massacre, which left hundreds dead and thousands wounded, forced governments to reckon with their failures. Under mounting pressure, world leaders were finally forced to acknowledge their mismanagement and the need for systemic change.
This same pressure played a role in ending the Black Gold War. The Burden-Assau Armistice was a tenuous and inconclusive peace, but at the very least, it put an end to the bloodshed. Control over oil resources remained in the hands of the same powerful entities, with repeated, unfulfilled promises of a more equitable distribution.
2053 - The Third Eclipse
The Eclipse of 2053 was the most devastating yet—an apocalyptic event that brought the world to its knees. A thick, dark dust engulfed the entire planet, blotting out the sun for an entire month. With it vanished the last semblance of normality.
Agriculture collapsed as crops withered on a global scale. The world’s power grids failed, unable to withstand the strain of perpetual darkness. Billions found themselves freezing, disconnected, and completely isolated as communications failed and supply chains collapsed.
The consequences were catastrophic. Famine spread rapidly, pushing entire nations into a desperate fight for survival. Food supplies dwindled to the brink of exhaustion, while disease and malnutrition tore through weakened populations. Panic, violence, and social collapse followed.
Cadets from the Academies were deployed to aid the struggling masses, but no force could calm the terror or magically restore the shattered infrastructure. To make matters worse, the Third Eclipse triggered widespread seismic activity, with earthquakes striking seemingly at random across the planet—a disastrous synergy of electromagnetic interference and geological instability.
Desperate migration surged, particularly from Africa, as millions sought refuge in safer lands—though no one truly knew if such places still existed.
What had once been a creeping fear of the end of the world had now become a certainty.
2055 -THE 7 ECLIPSE MISSIONS
As the world watched in shock, the Eclipse Space Program pressed forward. The Einstein-Rosen bridges, once a theoretical concept and later successfully tested, proved to be the key to unlocking portals to unknown regions of the galaxy. Space travel was no longer just a possibility—it was a reality. And an entire generation of cadets, trained and hardened by the Academies, stood ready. Thousands of determined and courageous volunteers had become humanity’s last hope.
In 2055, the program launched thousands of automated probes across the galaxy, searching for habitable worlds. After months of agonizing silence, a breakthrough finally arrived—seven planets were identified as potentially suitable for life. The next phase of the Eclipse Space Program was set in motion: the missions to alien worlds.
Each of these seven planets would receive a pioneering expedition, a first foothold to determine whether the world could sustain human life. If even one proved fully habitable, the rest of the population would follow. It would be a mass migration, made difficult by vast distances and the harsh conditions of interstellar travel—a final, desperate chance made possible by the fleet of Eclipse starships, built over decades of relentless effort. It was possible. As long as at least one of the seven worlds gave the “green light.”
By 2057, the selection of graduated cadets began. Within two years, they would depart for the Eclipse Missions—a one-way journey. Once a mission signaled that a planet was viable, more humans would be sent to follow. As a small token of gratitude for their service, each cadet was allowed to choose one person who would join them on the first transport wave.
With that second wave, another contingent of trained cadets would be deployed. Over the years, as many people as possible would be transported off Earth. But no one left behind had any illusions—if you weren’t among the first to go, there was no guarantee you would survive long enough to leave at all.
Still, sometimes, even the smallest sliver of hope is enough to keep going…
2059 - Today
Now, in 2059, the 7 Eclipse Space Missions have left Earth and reached their designated planets, tasked with determining whether they can sustain human life. The world holds its breath, waiting, enduring.
The Missions are a symbol of humanity’s resilience—our last, desperate attempt to find a new home and give our species a second chance. A new generation looks to the sky with hope, longing to build a future free from the mistakes of the past. These missions are more than just a journey into space; they are a testament to what we can achieve when pushed to the edge—finding light in the deepest darkness.
TIMELINE
The First Eclipse (2025)
- Sudden darkness caused by airborne pollutants and dust.
- Daily life halts; essential services and crops are disrupted.
- Widespread panic, service failures, and loss of life.
- Humanity confronts its own fragility and responsibility.
The Workers’ Revolts (2030)
- Governments fail to address the long-term consequences of the First Eclipse.
- Social inequalities become unbearable.
- Tensions erupt into violent workers’ uprisings.
- The post-protest peace is fragile, with inequalities still deeply rooted.
The Stock Market Crash (2031)
- Global economic crisis triggered by failed investments in Eclipse-resistant crops.
- Investor confidence collapses, sending financial markets into panic.
- Mass corporate failures and unemployment hit the middle class and small businesses.
The Eclipse Space Program (2032)
- Established to search for habitable planets as humanity’s last hope.
- Scientists develop the technology to control Einstein-Rosen bridges.
- Six Academies are founded to train cadets for future space missions.
- The program becomes a symbol of hope for a possible future.
The Second Eclipse (2041)
- Twelve days of darkness trigger a global psychological crisis.
- Silent fatalism spreads, leading to a sharp rise in suicides.
- Food shortages and malnutrition cause thousands of deaths.
- Scientists confirm that Earth’s habitability is nearing its end.
The Global Air Disaster (2043)
- Electromagnetic interference causes hundreds of flights to crash.
- Safe air travel becomes impossible, leading to the collapse of global trade.
- Nations scramble to find alternative logistics solutions, but shortages persist.
The Black Gold War (2045)
- Oil scarcity sparks conflict between Western powers and OPEC nations.
- The war is fought through conventional weapons, cyberattacks, and sabotage.
- The affected regions, particularly the Middle East and Africa, suffer deep scars.
The Green Rebel Massacre (2048)
- The environmentalist movement Green Rebel radicalizes.
- Protests escalate into violent clashes with police, leaving hundreds dead and thousands injured.
- Public pressure forces governments to negotiate an end to the Black Gold War.
The Third Eclipse (2053)
- Darkness lasts an entire month, causing irreversible damage to crops and infrastructure.
- Food shortages and mass migrations fuel the growing sense of apocalypse.
- The belief in an imminent end of the world becomes a certainty for many.
The Seven Eclipse Missions (2055)
- Probes sent across the galaxy identify seven potentially habitable planets.
- The Eclipse Missions launch to assess the viability of human migration.
- The program becomes humanity’s last chance for survival beyond Earth.
Today (2059)
- The seven Eclipse Missions have reached their planets and are assessing habitability.
- The world anxiously awaits the results, clinging to the hope of a new home.
- The Eclipse Missions stand as a testament to humanity’s resilience and determination to survive.
Mission Eclipse 7
The Eclipse 7 operations base is located on Gliese 628 A, a planet strikingly similar to Earth, featuring vast forests, freshwater lakes, Earth-like gravity, and a partially breathable atmosphere. The base became operational in 2059, and since then, time on the planet has been measured in “SOL”, marking the days spent on the planet (SOL 1 for the first day, SOL 2 for the second, and so on).
Gliese 628 A is one of seven Eclipse bases established across the universe, each tasked with determining whether their assigned planet is suitable for human life. To be deemed habitable, a mission must receive three GREEN LIGHTS, confirming the planet’s viability before initiating large-scale population transport from Earth.
To achieve this goal, the work at the base is divided into three key phases:
Phase 1:
Base Construction (SOL 1 – SOL 30)
During the first 30 SOL, the primary objective was to construct the base. The structure was transported in prefabricated modules, which initially formed the spacecraft and were later assembled on-site.
Throughout this phase, the entire crew worked tirelessly to set up the main facilities and activate the essential equipment needed for the next stages. The construction process required not only technical expertise but also a strong sense of teamwork, as mission members had to quickly adapt to the challenges of an alien environment.
This phase was officially granted a GREEN LIGHT by Earth Command.
Phase 2:
Planetary Condition Study (SOL 31 – SOL 59)
Following the construction of the base, the next phase took place between SOL 31 and SOL 59. During this period, extensive studies were conducted on the planet’s environmental and chemical conditions. Data was collected on atmospheric composition, radiation levels, soil quality, and the presence of water.
The results were overwhelmingly positive: Gliese 628 A was officially declared environmentally and chemically habitable. While terraforming will still be required to make the oxygen fully breathable—an operation that will only commence upon receiving three GREEN LIGHTS—it has been deemed feasible.
As a result, this phase was also granted a GREEN LIGHT by Earth Command.
Phase 3 (larp):
Search for Sentient Life (from SOL 60)
The third phase, which has yet to begin and will be explored during the larp, focuses on the search for intelligent life and the development of potential strategies for interaction.
If this phase yields encouraging results and is granted a GREEN LIGHT by Earth Command, Gliese 628 A will be officially designated as a New Earth, and the process of human migration will begin.
Communications
Thanks to the Rosen-Einstein bridge technology, a nearly instantaneous communication link has been established between Gliese 628 A and Earth. From the start of the larp, this connection will also be available for the astronauts’ personal communications.
Explore the key events that took place during the first 59 days of the Eclipse 7 mission.
SOL 13 - The Construction Incident
In the early days of the base’s construction, the scaffolding where several crew members were working suddenly collapsed, resulting in multiple fatalities. The collapse happened without warning, on what had otherwise been a calm workday. In the aftermath, a heavy sense of guilt and tension settled over the entire mission.
The funeral was held the following day, a deeply emotional moment attended by all personnel. The eulogy was delivered by Tanaka, who was visibly shaken. However, soon after, conflicting accounts of the incident began to spread.
Some believed it was a simple accident, likely caused by the assembly team’s inexperience and the rush to get the base operational as quickly as possible. But others who had been present at the scene claimed they had seen a shadow move among the structures just moments before the collapse, followed by a strange, metallic hiss that echoed through the air.
The official report attributed the disaster to a structural failure caused by a design flaw.
SOL 28 e SOL 50 - The Influence of Ymir
The black hole Ymir, located near the orbit of Gliese 628 A, emits a peculiar form of radiation on certain days, which appears to interfere with brainwave activity during the REM phase of sleep.
Some members of the mission have begun experiencing unusual episodes of sleepwalking and unconscious behaviors, such as talking in their sleep or wandering aimlessly through the base. Upon waking, some recall nothing at all, while others report nightmares so vivid that they feel indistinguishably real.
SOL 34 - The Missing Squad
Unit Zulu, a team of six seasoned members from the Explorer division, left the base without authorization on the night between SOL 34 and 35. Surveillance cameras recorded their departure in the dead of night, fully equipped as if embarking on a mission. However, no such mission had been planned or approved for that night.
A review of the footage revealed no apparent anomalies: the team members appeared calm and resolute—except for one, who seemed distracted, staring at something beyond the camera’s field of view.
In the following days, multiple search teams were deployed to track them down, but to no avail. No traces, no clues—nothing to indicate where they had gone or why they had left the base.
SOL 39-44 - Water Purifier contamination
During a routine inspection of the water purification systems, it was discovered that the base’s water purifier had been contaminated by an unknown substance. With water already being a scarce resource, strict rationing was enforced to prevent the crisis from escalating, leading to unrest and conflicts among the crew.
After days of mounting tension, the purifier was repaired, and normal operations were restored. However, the source of the contamination remains a mystery.
SOL 45 - The clandestine Party
In an attempt to break the monotony and relentless pressure of daily life, a group of crew members secretly organized a late-night party in dome K10. Word spread quickly, and several astronauts joined in. The gathering provided a rare moment of levity, a brief escape from the rigid structure of base life.
That same night, as the party wound down and most attendees returned to their quarters, a few night owls lingering in the shadows of the hangar stumbled upon a grim discovery. Mark Wyrm, a quiet and reserved young cadet, was found dead—hanged in one of the base’s bathrooms.
Some recalled that in the days leading up to the tragedy, Mark had exhibited signs of unease—an occasional flicker of unspoken anger and an unusual melancholy. Yet during the party, he had seemed relatively normal. He had sipped a drink, laughed at a few jokes, and even danced briefly with a small group of colleagues. Nothing had hinted that these would be his final hours.
Mark’s death sent shockwaves through the base. Guilt, doubt, and the haunting question of what could have been done to prevent it weighed heavily on the crew. The tragedy left not only an absence but also a growing concern about the psychological toll the mission was exacting on its cadets.
Divisions
The Eclipse Missions are structured around three main divisions, each with distinct responsibilities. Every division is made up of specialists from different Academies, whose skills complement each other to ensure the mission’s success. A key principle of this structure is redundancy—each division is divided into small Units that work in parallel on the same project, ensuring continuity and backup.
Hard Science
A third of the Eclipse mission personnel belong to the Hard Science Division, which focuses on applied and experimental sciences. This includes chemistry, physics, biology, medicine, mathematics, biochemistry, botany, geology, and natural sciences. Their mission is to study the fundamental workings of newly colonized worlds—researching terraformation, analyzing atmospheric and geological conditions, managing natural resources, and investigating potential life forms.
Soft Science
Another third of the personnel work in the Soft Science Division, which specializes in humanities and social sciences. This includes history, anthropology, archaeology, sociology, linguistics, philosophy, psychology, ethics, and human studies. Their role is to examine the cultural and societal aspects of new worlds, helping the mission understand and adapt to any potential civilizations, environmental challenges, or unforeseen ethical dilemmas.
Explorer
The remaining third of the team is assigned to the Explorer Division, tasked with venturing into the uncharted terrain of Gliese 628 A. These members take on the risks of an alien environment, conducting reconnaissance missions to gather resources, mapping the planet’s landscape, and identifying potential hazards and opportunities for future colonization.
Academy
The Academies train those who will one day venture into space as part of the Eclipse Missions, searching for a habitable planet where humanity could establish a new home. The training period lasts several years, and many candidates are either eliminated or drop out along the way. Only the very best make it to the final qualification exam—those who pass are selected to embark on an Eclipse Mission.
SIDESPEC
Each Academy develops SIDESPECs, secondary specializations designed to provide cadets with crucial additional skills beyond their primary training. These specializations reflect the core values and teaching methodologies of each Academy, offering a well-rounded approach to problem-solving.
Storyline
Every Academy has its own Storyline, providing extra background and context. While it’s not necessary to know the Storylines of all Academies, it’s highly recommended to be familiar with the one that applies to your character. This Storyline will serve as the foundation for developing relationships during the workshop.
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Argo Academy
(COR)
LEADING THE CHANGE
Strategic, authoritative, resolute.
Founded in 2049, Argo Academy is one of the most recent Academies, yet its cadets are among the most well-trained. From the very beginning, it has collaborated with Alisha Chandra, the scientist whose calculations made travel through Einstein-Rosen bridges possible.
Training at Argo Academy is deeply rooted in moral and idealistic values, instilling in its cadets a strong sense of responsibility and pride. They are particularly trained in strategic thinking and scenario analysis, equipping them with the skills to minimize risks and maximize desired outcomes. Their efficiency and confidence, however, can sometimes make them seem overly cold and calculating.
Cadets receive secondary training in handling complex situations and overseeing mission coordination, making them key figures in ensuring smooth operations.
SIDESPEC: COR – Coordinators
Argo Academy cadets are specifically trained to become Coordinators (COR), specializing in managing complex situations and orchestrating mission operations. Their training focuses on strategic planning and crisis management, allowing them to see the bigger picture and ensure that every component of the mission functions in sync. Their ability to align teams toward a common goal makes them one of the cornerstones of mission coordination.
The Evacuation of Sakurajima
During the Third Eclipse, a team of cadets from Argo Academy was called upon to handle a desperate situation: the imminent eruption of Mount Sakurajima. The scientific data was clear—the eruption was inevitable and could wipe out the city of Kagoshima, home to 600,000 people. As specialists in crisis management and risk reduction, the cadets were deployed to coordinate the evacuation.
From the moment they arrived, they worked frantically, analyzing projections and mapping out the most efficient strategies to evacuate as many people as possible. The situation was dire—roads had been destroyed or severely damaged by continuous tremors, deep fissures cut through the streets, bridges had collapsed, and debris blocked the main evacuation routes. In some areas, the ground was so unstable that vehicles risked toppling over or getting stuck, making the evacuation even more perilous.
The first convoys managed to escape, leaving Kagoshima behind. But as the last convoy, carrying 500 civilians and 70 Argo Academy cadets, began its journey, Sakurajima erupted violently. A massive cloud of ash darkened the sky, and rivers of lava surged down the slopes, cutting off their only escape route. The convoy came to a halt, trapped between advancing lava flows.
The only hope for survival was an airlift evacuation, but with zero visibility and extreme atmospheric interference, communicating their location to rescuers was nearly impossible.
As panic spread among the civilians, the cadets held an emergency meeting, striving to remain calm under pressure. A painful but necessary decision was made—one that would give the group the best chance of survival.
One team of cadets stayed behind to maintain order among the civilians, keeping families calm and providing emotional support in an increasingly desperate situation.
Another volunteer team set out into the inferno, venturing through the ash and lava flows to find a safe vantage point from which to send an emergency distress signal. They knew their mission was nearly suicidal—crossing the burning wasteland, navigating through collapsing terrain, and pushing forward despite the choking smoke and searing heat. Yet, without hesitation, they stepped forward. Some forced a smile, offering words of encouragement to those they left behind, promising they would do everything in their power to save them.
Walking through blistering ash and dodging falling debris, the cadets pushed past human limits. The heat was unbearable, each step bringing them closer to death. Yet, their determination never wavered. They climbed higher, searching for a clear line of communication. Finally, one of them, voice ragged and breath short, managed to transmit the convoy’s coordinates before collapsing from exhaustion.
In the end, most of the cadets who braved the volcano perished, consumed by the lava or suffocated by the fumes. The few survivors, wounded and deeply traumatized, carried not just scars but the unbearable grief of losing their comrades. The weight of their sacrifice would stay with them forever.
But because of their courage, the majority of civilians were saved.
The Sakurajima Crisis became a defining moment for Argo Academy, a symbol of bravery and sacrifice. The names of the fallen cadets were engraved on a memorial plaque, and their story became a permanent part of the Academy’s legacy. Their mission stood as a reminder that, even in the most desperate situations, courage and determination can make a difference—though sometimes at an unthinkable cost.
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Blackstone Academy
(SEC)
PER ASPERA AD ASTRA
Bold, fearless, vengeful.
Blackstone Academy is one of the first Eclipse Academies ever founded, established in 2041 by James Hathaway, a pioneer of spaceflight and a former member of the US Army’s special ground forces. Built on a martial training model, the academy instills in its cadets a strong sense of camaraderie and an unwavering determination that can sometimes border on arrogance. Known for their fearlessness in the face of danger, Blackstone cadets are fiercely loyal but also have a reputation for being confrontational and vengeful.
Students at Blackstone Academy receive secondary training to serve as the frontline of defense in emergency situations.
SIDESPEC: SEC – Security
Blackstone Academy cadets are trained in Security (SEC), making them the mission’s first line of defense in times of crisis. Their training focuses on tactical defense and threat management. They are prepared to confront dangers head-on and intervene whenever the safety of the mission is at risk. In addition to direct action, they are also responsible for assessing potential threats and implementing the most effective countermeasures.
The Green Rebel Schism
The streets of the city were already thick with tear gas when four hundred cadets from Blackstone Academy took their positions. It was 2048, and the Green Rebel movement had brought thousands of protesters into the streets, their green banners rippling like a restless sea beneath the heavy, overcast sky. None of the young cadets could have imagined that these days would go down in history as the Green Rebel Massacre, nor that they would soon face the hardest choice of their lives: obedience to orders or loyalty to their own conscience.
The first days of clashes were chaotic. The protesters, enraged by years of government inaction in the face of the Eclipse and the Black Gold War, pushed against the police barricades. The cadets found themselves caught in increasingly violent confrontations, witnessing brutality that clashed with the ideals of protection and service that had been instilled in them at the Academy.
One night, in the barracks of their temporary base, doubt began to spread among them. At first, the voices were hesitant, but soon they grew stronger. This wasn’t their role. They hadn’t been trained to suppress civilian protests. The Academy had taught them to protect, not to oppress. Others argued that without their intervention, the more radical factions of the movement could resort to terrorism, endangering innocent lives.
When the Academy’s leadership threatened severe consequences for anyone who abandoned their post, the cadet corps fractured. Some, who would later become known as the White Cadets, chose to stay, believing that loyalty and obedience were the highest virtues of their duty. Others, the future Green Cadets, followed their conscience and returned to base, refusing to take part in what they saw as a distortion of their mission.
The days that followed were drenched in blood. After attacks on government buildings, the police opened fire on the crowd, turning the streets into a war zone. The White Cadets found themselves caught in the violence, forced into actions that left hundreds dead and thousands wounded, while their Green counterparts faced court-martial for insubordination.
The trial of the Green Cadets became a media spectacle, shaking the very foundations of the Academy. For months, courtrooms echoed with debates about the nature of duty, the meaning of obedience, and the limits of power. In a shocking verdict, the ruling declared that the Academy had exceeded its mandate, using cadets for law enforcement duties beyond their jurisdiction. The Green Cadets were acquitted, and the Academy’s leadership was removed from power.
But legal victory did not heal the division. Even now, years later, the rift between the White and Green Cadets remains an open wound. The Whites insist that they did their duty, protecting institutions and citizens while respecting the chain of command. The Greens, on the other hand, claim they served a higher ideal, choosing conscience over blind obedience.
The Green Rebel Massacre remains a scar in the Academy’s history, a warning about the thin line between duty and morality, obedience and justice. The images of those days—the bloodstained green flags, the cadets torn between their orders and their beliefs—continue to haunt those who were there, a lasting reminder that sometimes the hardest choices are the ones that truly define what it means to stand for what you believe in.
The division between White and Green Cadets became a broader symbol of the struggle between institutional conformity and moral resistance, a debate that still echoes through the halls of the Academy and in the hearts of all those forced to choose between following orders and staying true to their principles.
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Deepwater Academy (PSY)
FROM THE DEEP
Empathic, intuitive, analytical.
Jason Durand, the revolutionary psychologist behind the development of the government’s Psychological Support Programs after the Second Eclipse, is one of the key figures among the founders and faculty of Deepwater Academy, established in 2045. Through training rooted in experiential learning across a wide range of scenarios, Deepwater cadets develop exceptional skills in assessing both situations and people, allowing them to fully immerse themselves in whatever challenges they face. Their highly analytical approach, however, can sometimes make them hesitant, as they prefer to fully understand the bigger picture before taking action.
Cadets at Deepwater Academy receive secondary training in psychological support during missions.
SIDESPEC: PSY – Psychologists
Deepwater Academy cadets receive specialized training as Psychologists (PSY), equipping them to provide psychological support during missions. Empathy, intuition, and analytical thinking are the pillars of their education. Their role is to maintain the mental stability and emotional well-being of the crew, especially in the high-stress, alien environments of the Eclipse bases. Through psychological support and open dialogue, they strive to preserve group cohesion and help every member of the mission stay clear-headed and resilient, even in the most critical situations.
Retake Dadaab
After the Stock Market Crash of 2031 and the devastating aftermath of the Eclipse events, unprecedented waves of migration flooded this remote region of Kenya. Fleeing poverty and the chaos of the Black Gold War, millions sought refuge in what began as a refugee camp and slowly transformed into an immense slum—a prison without walls, ruled by the law of the strongest.
When the fires erupted on that night of horror in 2052, they consumed what little infrastructure remained. The desperation that had long loomed over Dadaab seemed to reach its breaking point. It was then that the UNHCR decided to intervene, deploying a contingent of 250 cadets from Deepwater Academy.
In the first weeks, the cadets immersed themselves in the grim reality of Dadaab, distributing essential aid and offering psychological support to a population on the verge of collapse. But they soon realized that the suffering in the city went far beyond poverty and despair. Corruption was rampant, systemic violence had become the norm, and criminal groups held an iron grip over every aspect of life. Among them, a gang known as Swart controlled everything—even the distribution of humanitarian aid.
Determined to make a difference, the cadets launched Retake Peace, an initiative aimed at fostering dialogue and planting the seeds of nonviolence among Dadaab’s youth. With patience and determination, they worked to show the younger generation an alternative to the brutality that defined their daily lives. The project saw early signs of success—some young people began participating in community programs and educational initiatives, and fragile but real progress was being made in easing tensions between rival factions.
But Swart saw this as a threat. Their response was swift and merciless. A full-scale war broke out in the streets, and soon even the cadets’ headquarters became a battleground.
As the siege unfolded, the cadets found themselves divided. Some remained steadfast in their belief that nonviolence was the only way to break the cycle of hatred. Others feared that passivity would only be seen as weakness, arguing that they needed to fight back.
In the end, it was the young people of Dadaab—the very ones who had embraced the ideals of Retake Peace—who made the hardest choice. They stepped forward and surrendered themselves to Swart, hoping that their sacrifice might finally bring peace to their community and end the cycle of bloodshed. But the gang showed no mercy. They opened fire on the unarmed group.
Eighty-nine people were killed in the massacre, including thirty-one Deepwater cadets.
The rage and grief of Dadaab’s people erupted in a fury that could not be stopped. The survivors rose against Swart, and none of the gang members were spared. In the end, Dadaab delivered its own justice.
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Echo 432 Academy
(RAD)
EX ECHO VOX
Persuasive, diplomatic, charismatic.
Echo 432 Academy was founded in 2047 by a consortium of government agencies in collaboration with the most advanced university departments, under the leadership of linguist and communication philosopher Assan Al-Mahir. Its training program is more demanding than most, with an extensive curriculum that includes additional cultural studies, significantly increasing the workload for cadets. The dropout rate is high, but those who complete the program receive exceptional preparation. Many cadets have above-average education levels or backgrounds in the humanities and social sciences. This intellectual edge, however, sometimes makes them seem arrogant and unpopular among cadets from other Academies.
Cadets at Echo 432 Academy receive secondary training in communication techniques, both in rhetoric—particularly in negotiation—and in technical fields related to advanced communication systems.
SIDESPEC: RAD – Communications
Echo 432 Academy cadets specialize in Communications (RAD), mastering both negotiation and mediation skills as well as the operation of advanced technological communication systems. They are trained to be persuasive, diplomatic, and charismatic, with a deep understanding of human social and cultural dynamics.
The Hijacking of the Leviathan
In 2055, a terrorist group known as the Children of Earth hijacked the Leviathan, a luxury cruise ship carrying 2,500 passengers. Their demands were clear: the release of their captured affiliates, who had been arrested in Europe and the United States for terrorist acts committed in the West during the Black Gold War. If their demands were not met within 48 hours, they would begin executing hostages.
The UN entrusted the crisis negotiations to the cadets of Echo 432 Academy, experts in diplomacy and high-stakes communication. The cadets immediately formed a crisis unit, coordinating the negotiations remotely. However, when the terrorists executed several hostages to prove they were serious, the situation became critical. In response, the UN proposed a drastic solution—launch an attack to sink the ship, ensuring that no concessions were made and preventing a dangerous precedent. The cadets, unwilling to accept such an extreme course of action, managed to negotiate a 24-hour extension to attempt one last round of diplomacy. The UN reluctantly agreed.
The terrorists, however, made their own demand: negotiations would only continue if the cadets demonstrated their commitment by boarding the Leviathan and becoming hostages themselves. With no other options, the cadets chose to put their lives on the line, stepping onto the ship in the hope of securing a peaceful resolution.
Once aboard, they established direct contact with Wayne Yankovich, the leader of the terrorists. As the hours passed, a fragile rapport began to develop between the cadets and some members of the group. Small gestures—sharing food, exchanging personal stories, and discussing the hardships both sides had endured during the Eclipse—helped to humanize the situation. It became clear that, in many ways, the terrorists were also victims of the war, shaped by the same cycle of hatred and despair. Some of them softened, showing a willingness to negotiate, while others remained rigid in their violent resolve.
The cadets skillfully navigated a complex web of negotiations, appealing to both the emotional vulnerabilities of the terrorists and the bureaucratic constraints of the UN. But just when progress seemed possible, an unexpected event shattered the fragile peace. A hostage managed to seize a weapon, killing one of the terrorists before being gunned down in retaliation.
Panic erupted. The UN, now convinced the diplomatic effort had failed, ordered the cadets to withdraw and terminate all negotiations. The team split—some followed orders, believing that there was no alternative but to proceed with the UN’s military plan to retake the ship by force. Others defied the directive, convinced that a peaceful resolution was still within reach and refusing to abandon their efforts.
Against all odds, hours of intense negotiations finally led to a breakthrough. The terrorists agreed to release all hostages in exchange for safe passage back to their home countries. As the evacuation began, it seemed that the crisis would end without further bloodshed.
Then, without warning, a massive explosion tore through the ship, splitting it in half. The destruction was total, and rescue efforts were futile. Thirty-four cadets, all the terrorists, and around 140 hostages lost their lives. No one ever determined who was responsible for the detonation.
Since that day, every Echo 432 Academy commemoration begins with a moment of silence in honor of the cadets who perished in the Leviathan incident.
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Lighthouse Academy
(Doc)
WE BRING THE LIGHT
Altruistic, collaborative, emotional.
The Siege of Al-Qurna
In the heart of the oil fields, Al-Qurna stood like a city besieged by fate. It was 2047, and the Black Gold War had turned this ancient Mesopotamian land into a battlefield for control over the last precious reserves of oil. Positioned within the richest triangle of oil deposits in the Middle East, the city found itself caught between two forces: OPEC troops and UN forces, both determined not to give up an inch of land soaked in black gold.
Twenty thousand souls—local residents and foreign workers from oil companies—were suddenly trapped in a city that, day by day, was turning into a deadly prison. The streets, once lively and bustling, had fallen into eerie silence, broken only by the occasional whistle of bullets. Running water was a distant memory, electricity a forgotten luxury, and medical supplies were dwindling at an alarming rate.
During a UN session, while major humanitarian organizations declared their inability to operate in the war zone, Lighthouse Academy was granted permission to send its cadets on a humanitarian mission. Three hundred young men and women, trained but never tested in the fire of war, were thrust into a nightmare beyond their worst expectations.
The reality they encountered was even more brutal than anticipated. The population was at its breaking point, bombings drew ever closer, and the very air seemed thick with the despair of a dying city. It was during one of the fiercest clashes that the cadets faced their greatest test.
When a group of OPEC soldiers, retreating from combat, sought refuge in the city, the UN forces issued an ultimatum: the cadets had to either leave immediately or surrender the OPEC soldiers. Otherwise, the UN could no longer guarantee the safety of anyone inside the city, including the cadets. The OPEC soldiers were armed, and their presence made the city a direct target.
The response from the Lighthouse members, though not unanimous, was a refusal that would seal their fate. They would not betray their oath to protect the vulnerable, even in the face of direct orders from international forces. Even if it meant putting themselves in danger. In the years that followed, some would question their choice, arguing that it had put even more civilians at risk. The cost of that decision was, indeed, devastating. The cadets chose to remain in the besieged city and refused to turn over the refugees.
Hours later, the city became an inferno of fire. Massive explosions tore through entire districts, shaking the ground beneath them. Chaos and death unfolded as the Lighthouse cadets displayed a courage that would become legend. They moved through the smoldering ruins, carrying the wounded—civilians and soldiers alike—to makeshift shelters, ignoring the danger closing in around them. More than a thousand people, both civilians and OPEC fighters, lost their lives in what would be remembered as one of the darkest chapters of the Black Gold War.
Fifty-six cadets perished in those hellish days, their bodies buried beneath the rubble of the city they had sworn to protect. They died as they had lived—shielding the helpless, tending to the wounded, offering comfort to the dying. Their sacrifice stood as a testament to human compassion in an age that had all but forgotten it.
Even today, as parliamentary commissions fail to determine accountability for the massacre, with both the UN and OPEC denying responsibility, the sacrifice of those fifty-six cadets remains a beacon of hope in the darkness of war. Their names, engraved on a plaque in the courtyard of Lighthouse Academy, tell a story of courage and selflessness that transcends flags and factions.
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Steel valley Academy
(TEC)
UNITED AS ONE
Innovative, meticulous, relentless.
Founded in 2045 by Carlos Altadena, an engineer and philanthropist, Steel Valley Academy was created with the explicit goal of providing opportunities to those who lacked access to higher education. Cadets are encouraged to develop innovative solutions and think laterally while maintaining a strong focus on data and initial conditions. They share a deep bond, often coming from more challenging backgrounds than most other Academy cadets. However, this sometimes leads to a sense of inferiority that fuels their drive to prove themselves, making them highly competitive.
Cadets at Steel Valley Academy receive secondary training in solving technical and technological challenges.
SIDESPEC: TEC – Technicians
Steel Valley Academy cadets are trained to handle a wide range of technical problems. Their training emphasizes adaptability and creative problem-solving, ensuring they can troubleshoot and innovate under pressure. Coming from difficult social backgrounds, they develop a resourceful and hands-on mindset. Their ability to improvise makes them indispensable to mission survival, particularly in alien environments where resources are scarce.
The Collapse of the Marton Dam
The sky had turned an unnatural shade of crimson when it all began. The third Eclipse brought not only darkness but also a series of seismic tremors that shook the very foundations of the Marton Dam, that colossal structure of concrete and steel towering over the valley.
The cadets arrived at dawn on the first day—six hundred young men and women, their eyes filled with determination, their uniforms still crisp and clean. They had no idea that soon those uniforms would be soaked in sweat and mud, or that some of them would never take them off again.
Below them, the valley was home to three towns, their lights flickering like fragile beads in the morning mist. The roads leading out had been destroyed by the tremors, turning the entire area into a massive death trap. Forty thousand souls waited for their fate while, high above, inside the dam’s walls, the cadets waged a desperate battle against time.
For three days and nights, the tunnels of the dam echoed with the sound of boots, shouted orders, and the groan of metal under strain. The cadets worked in relentless shifts, their hands raw from effort, their faces etched with exhaustion, but their eyes still burning with that youthful belief in their own invincibility.
On the third day, the dam bared its teeth. A deafening roar tore through the air, the walls trembled, and water began to seep through cracks that spread like hungry mouths. In a matter of minutes, thirty-six cadets were swallowed by the very structure they were trying to save. Their names would later be etched into a bronze plaque, but in that moment, they were only voices lost in the thunderous rush of water.
Then came the evacuation order—sudden and absolute. Some cadets obeyed, walking back to base with hollow eyes and heavy shoulders. Others refused, openly defying the command. It was no longer a matter of military discipline but of conscience. They knew the dam could not be saved, but perhaps they could still save lives.
They worked like madmen, rewriting the path of the flood. When the dam finally gave way, it did so with a roar that seemed to shake the very mountains. The water surged into the valley like a liquid fist, but thanks to their sacrifice, two of the three towns were spared. The third was wiped off the face of the earth, along with some of the cadets who had stayed until the very last moment—nameless heroes consumed by the fury of the flood.
Upon their return to the Academy, the cadets who had disobeyed were silently reinstated, as if the institution itself did not know how to reconcile insubordination with heroism. But in their eyes remained something unspoken, a look that told of impossible choices and prices too steep to pay.
Meta-Techniques
In Eclipse, we will use specific narrative tools designed specifically for this event. These are called meta-techniques because they allow players to reflect on the story and directly influence its progression, carving out dedicated moments for their characters within the unfolding events.
Their purpose is simple: to go straight to the heart of the relationships and emotions that matter most to you. They will be explained in detail during the workshops held before the game begins, but it is useful to start familiarizing yourself with their potential.
Chapters
Eclipse is divided into three chapters, separated by an out-of-game night break.
Call
During the larp, there will be moments where you can communicate with loved ones left behind on Earth. This provides a way to bring external elements into the story and remind yourself of who you are fighting to save. Each player will take on the role of another participant’s loved one—whether a family member, lover, or friend—for short, deeply emotional scenes lasting only a few minutes. These moments will take place in specially designed spaces, creating an atmosphere of intimacy and connection.
This meta-technique will be explored further in the pre-game workshops.
Earth Wall
In the lounge area, a wall will be set up with photos, drawings, and images of the people your characters love—those who have been lost or left behind on Earth. Players will choose and bring their own images according to their character sheets. These materials will be displayed on the wall, creating a shared space of remembrance and reflection.
You are encouraged to visit the Wall whenever you wish to play a personal or emotional scene, whether in solitude or as part of a meaningful interaction.
This meta-technique will also be discussed in the pre-game workshops.
Costumes
You will be playing in a unique and immersive environment, and while your costume should be evocative and visually striking, it also needs to be practical—especially when it comes to footwear.
Colours and Materials
Being able to recognize a character’s affiliation at a glance will enhance your gameplay experience. The dominant color of a costume indicates which Division a character belongs to:
- Soft Science – Beige
- Hard Science – Grey
- Explorers – Green
Renting or Purchasing a Costume
For visual consistency, immersion, and to make things easier for all participants, you can either rent (€45) or purchase (€95) a costume from us. This includes the official Eclipse mission suit, customized with patches specific to your character. Costumes will be delivered directly to the event location, allowing you to travel lighter and removing the hassle of finding a suitable outfit.
You are free to personalize your look with accessories, details, makeup, hairstyles, and personal items you wish to bring aboard Eclipse 7.
Renting or purchasing a costume is not mandatory, but we highly recommend it if you want to support Eclipse. If you prefer to create your own costume, be sure to follow the provided guidelines.
If you use the official costume, you only need:
- A pair of black shoes (combat boots, tactical boots, trekking shoes, or black sneakers with no visible logos).
- A t-shirt to wear under the suit (preferably black, no logos).
- Thermal underwear (inside the base, temperatures are comfortable, but outside conditions vary depending on the season—especially if you’re an Explorer).
Mission Pack (otional)
Get the perfect Eclipse Mission Pack 🚀🧑🚀. The pack includes:
- Unisex Premium Cotton T-shirt – Can be worn in-game, ideal for additional layer under the mission suit
- 480ml BPA-free water bottle – Comes with an aluminum carabiner for easy attachment.
How to Create Your Own Costume
If you prefer to make your own costume, follow these guidelines to ensure consistency with the Eclipse setting.
- Aim for a design similar to the mission suits we’ve created to maintain visual coherence. The style should reflect that of a realistic planetary base, drawing inspiration from space agency attire—not orbital suits, but rather the gear astronauts wear during ground training;
- Stick to the color code for your Division;
- Your costume can be either a one-piece suit or a two-piece set (jacket and pants).
- Use comfortable materials that allow for movement and extended wear.
- The temperature inside the base is comfortable, around 20°C, but outside conditions can be either colder or warmer depending on the season.
- Make sure your costume is adaptable to climate changes by considering thermal layers such as leggings and base layers to wear underneath.
- Wear comfortable black shoes. We recommend combat boots or tactical shoes, but trekking shoes or black sneakers without visible logos are also acceptable.
- If you’re an explorer, keep in mind that part of your shift will involve working outdoors.
Patches and Customization
The costumes you can rent or buy from us already have patches and the name tag patch sewn on. If you make the costume yourself, you have 2 options:
- Make them yourself using the downloadable files available HERE (from specialty stores or online services like https://www.printful.com/). The diameter of the patches is 8/9 centimeters.
- You can purchase them from us at this LINK . Any patches you buy are yours to keep after the event.
Alternatively, patches can also be purchased as end-of-larp keepsakes from those who rented the costume.
All patches will be delivered to the location before the game begins. In-game, you will receive a name tag (badge, not patch) to attach to your suit.
We also have a skilled costume designer available to provide advice and suggestions. Feel free to reach out to her at missmicol1884@gmail.com for any assistance!
Characters
Casting
A few weeks before the larp begins, you will receive a form where you can indicate the seven characters that intrigue you the most. Once we have collected all preferences, we will cross-reference them to assign you your most preferred character. When the casting process is complete, you will be notified through the larp’s communication channels (Email, Discord, WhatsApp, Telegram, and Facebook).
There are 150 characters to choose from, each one special and unique. We’ve written and designed them with great care, but we understand that reading through all of them can be overwhelming. Here are some tips to help you make your selection.
Archetype
Let yourself be inspired and follow your instincts. If a particular archetype catches your interest or sparks something in you, take note of it. It’s a great starting point, as it captures the essence of the character in just one sentence.
Trigger
Some characters have complex or difficult backstories. Check their trigger warnings to decide if there are any themes you’d rather avoid exploring.
Academy e Division
Each character belongs to an Academy and a Division, which define their role within the expedition. These elements give you a general idea of the type of gameplay the character offers.
You don’t need to be an expert in your character’s field—procedures are designed so that anyone can perform their tasks in a functional and believable way.
Every Academy offers a specific play experience outside of working hours. Each crew member has spent their formative years in an Academy, so their affiliation plays an undeniable role in shaping them. People from the same Academy often share personality traits and worldviews. Additionally, each Academy is associated with a SideSpec. You can start your selection by looking at characters from an Academy that intrigues you.
SideSpec e Unit
The SideSpec describes the role you will perform outside of your work shifts in case of emergencies.
Units are your small, specialized work groups within your Division. Every Division consists of multiple Units, and these will be your closest colleagues.
Groups
All the characters are divided into two groups: ‘A’ and ‘B’. These groups are only used for logistical reasons, such as meal times and phone calls home.
Read the full character sheet
Once you have narrowed down your choices using the archetype, trigger warnings, Academy, and Division, take the time to read the full character sheet. This will give you a deeper understanding of their story and role.
Genderless
All characters are written to be played freely in terms of gender. You can reinterpret the character’s relationships according to the gender you prefer to portray.
Transparency or Spoiler?
Character sheets are transparent and publicly available, meaning there are no secret sections. Why? Because Eclipse is a collaborative story that is built together, never against each other. While there will be secrets and conflicts, they remain part of the fiction and rely on interpretation and storytelling.
We chose this approach to emphasize that aspect even more. We also don’t want players to select a character without fully understanding them—every character offers a different experience depending on the themes they explore. We want all players to be fully informed before making their choice.
If you prefer to keep some mystery around your character, you can choose not to read the sheets of characters connected to yours. This way, some aspects of their life will remain unknown to you until the game unfolds.
Filling in the blanks
When we designed the characters of Eclipse, we aimed to create a structure that would provide an engaging and well-integrated experience. However, we also wanted to leave enough space for each player to “fill in the blanks” and make their portrayal unique.
The elements written in the character sheet should be considered fixed, but anything that is not explicitly stated—such as what they did during a specific period of their life or their favorite food—is up to you to decide.
Deepening your character
Eclipse characters are complex, layered, and unique in their own way. They are products of their time. For this reason, many character sheets include historical, social, and political references.
When you come across these themes, we encourage you to do some research, whether through books or online, to fully grasp the essence of your character. Try to understand what drives them, the world they grew up in, and why they care about certain things. This will give you a powerful foundation for playing them and help you immerse yourself even more in the setting.
Character Sheet
In Eclipse, there are no minor characters—each one has their own significance and plays a crucial role in the larger story. There are no background extras, only protagonists.
We have designed each character sheet as a log, a personal diary, much like those seen in many sci-fi novels and films.
Each sheet contains four logs where facts, emotions, and memories are recorded. These logs can be in text, audio, or video form. Some are entirely written by the organizers, while others will be created by you using provided prompts and your own creativity.
- Log #1 – Confidential: Background information about your character.
- Log #2 – Academy: Your character’s formative years at the Academy. This log will be co-created with other players during an online pre-larp meeting (date to be determined). A guideline will be included in the character sheet. If you cannot attend, this will be covered in the on-site workshop before the game begins.
- Log #3 – Departure: An emotional snapshot of how your character felt leaving Earth—dreams, hopes, fears. This log will be a short video that you will record in character following specific instructions provided in the character sheet.
- Log #4 – Mission: What has happened in the past two months on Eclipse 7.
You will also find additional sections in your character sheet:
Code name
Characters will use their code name (nickname) during the larp. This name reflects something about their personality or past. The first letter of the code name is linked to the Academy where they trained:
- A > Argo Academy
- B > Blackstone Academy
- D > Deepwater Academy
- E > Echo 432 Academy
- L > Lighthouse Academy
- S > Steel Valley Academy
Archetype
A short phrase that encapsulates the core traits of the character.
Triggers
A list of potentially sensitive themes associated with the character. This helps you quickly assess whether the character involves topics you may prefer to avoid.
Character Breakdown
This section provides key insights to help you understand and explore the character. It serves as a quick reference guide, allowing you to analyze the character and anticipate potential in-game dynamics.
Personality
A brief description of the character’s temperament and behavioral traits, with guidance on how to portray them.
Your affection
The most important person your character had to leave behind on Earth—the person they love above all else and would do anything to save. This could be a family member, a romantic partner, or a close friend. These relationships are intense and complicated by distance. Another player will take on the role of this Affection during specific emotionally charged scenes, as described in the meta-techniques section.
Rrelationships
A list of past and present interactions with other characters your character has met throughout their life. This section also includes suggestions and guidance on how to approach these relationships. Before the game starts, a workshop will help you refine these dynamics with other players.
Questions
A set of ethical, existential, and moral dilemmas your character is currently grappling with. During the game, try to explore these questions and find your own answers.
Tasks
A list of typical tasks your character might engage in. These are suggestions rather than a strict checklist, designed to help you understand your character’s routine and the expectations placed upon them.
What to Bring
- Your character’s costume if you have made it yourself. If you have rented or purchased it, we will provide it on-site. In this case, you only need to bring a pair of comfortable, dark-colored shoes (as specified in the costume section). If you are an Explorer, bring comfortable trekking shoes (preferably waterproof). Layers to wear under your costume (fleece, thermal layers) if you think you might need them, especially for Explorers who will spend time outdoors.
- An image of your character’s loved one. This could be a photo of someone you care about in real life, a picture found online, a drawing, or a small portrait. The content doesn’t matter—it is meant to give a face to the person your character left behind on Earth. These images will be displayed on the Earth Wall in the lounge to create a collective mosaic of loved ones.
- Sleeping gear (for those with a subsized ticket staying on location). If you are staying at the venue, you will need to bring your own camp bed/mattress, as well as blankets/sleeping bag and a pillow. Showers are available, so bring any toiletries you may need.
- Hotel accommodations (for those staying in a hotel). A standard kit will be provided, including sheets, blankets, pillows, pillowcases, towels, soap, shampoo, and a hairdryer.
- Snacks and energy bars (optional). All meals are included, but having a quick energy boost on hand might be useful.
- Personal items to enrich your character. Feel free to bring objects that remind your character of Earth, such as a letter, trinkets for your workspace, or personal keepsakes.
- Out-of-game bags/luggage can be stored in a designated storage area at the venue or left at the hotel, depending on your preference.
Eclipse is an event where no alcohol will be served by the organizers during the game. A small bar will be set up for the after-party at the end of the larp.