International
Larp*
Festival

14th-15th
March 2026
Online
What You Need

PC or tablet, Internet connection, (Headphones, microphone, webcam)

Online Festival

The International Larp Festival is a meeting point, a virtual space where you can experience the most exciting larps firsthand. It is an opportunity to be together, to reconnect with old friends and make new ones.

So what is it? We meet to play and improvise stories together with other people. A new experience that will connect you with many players and many exciting stories.

One of the best parts is that anyone can participate, whether they are beginners or not!

For all

We have selected the best online larps for you. Stories to be experienced in first person designed to be played remotely. It is a new and very successful form, which often amazes with original design choices.

They are collective narratives that will entertain, amaze and touch you. They are games that will challenge you and allow you to get to know yourself and others better.

Space for more

In this edition we would like to make proper space for talks and panels that will focus on Larp from new and interesting perspectives.

A space to reflect on this very special narrative form that is Larp, sharing experiences, good practices
and reflections.

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Players
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Chamber Larp
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Talks & Workshop
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PLAY THE LARPS BY THE BEST DESIGNERS
JOIN THE COMMUNITY
meet new people

Program

March, 14th, 2026
  • 14:00 Welcoming and opening ceremony
  • 14:30 – 17:30 Game Round #1
  • 21:00 – 23:00 Party, Talks, Panels
March, 15th, 2026
  • 10:20 -13:30 Game Round #2
  • 15:00 – 18:00 Game round #3
  • 18:00 Farewell

Formula

  • There are 3 game rounds (so you can experience up to 3 games).
  • No preparation is required.
  • All Larps last less than 3 hours.
  •  A few days after registration you will choose which ones to subscribe to.

Party

Move around the virtual rooms to make new friends and discuss the topics you care about, to understand who was hiding behind the mask of that character you wanted to destroy at all costs!

Southern Way Awards

These are the prizes that the popular jury can award during the Festival to the running games. It will be up to the players to choose the most noteworthy games among the ones featured in the program.

There are so many authors out there who are committed to offering us the best stories to experience. Writers and game designers who work hard to carry out their passion. We believe that this passion should be rewarded.

Propose your larp

Have you written a larp and want to present it at the festival? Fantastic! We will provide you with all the resources you need (platform, technical advice, etc.) so that it can be played in the best possible way. It is an opportunity to show your work, and share your passion with others. In addition, the selected authors have a special discount on participation.

You have until February 25th to submit your larp!

Propose your larp
Sign ups are open (and free)!

Sign ups are now open and are totally free, so don’t miss your chance to take part in the International Larp Festival!

Sign Up

Powered by Larpocracy

It’s a Horizon EU-funded project exploring larp as a designable culture, a means to foster democratic, inclusive, and caring communities through play. Together with partners across Europe, we experiment with larp not just as a game, but as a cultural practice that can empower voices, build empathy, and inspire new futures.

Larp
Discover the larps on the program! We have something for everyone! Intimate and thoughtful, funny, original, adrenaline-pumping, gothic. You’re spoilt for choice! the program may vary.

First They Came

by Chaos League

  • 2 hours
  • 3-5 players
  • WW2, remorse, atonement

Berlin 1942, a gray morning, an apartment, a suburban building. You heard them coming with sirens blaring and ran to the only place you could hide: the attic.

It’s dark here, the ducts inside the walls carry the sounds of the tormentors searching the building for you. You hold your breath. Then a whisper. You are not alone.

First They Came tells the story of a group of fugitives in Berlin 1942. Deep, human characters in search of salvation and a chance at redemption. First They Came talks about their choice in the most difficult moment.

ViewScream

by Rafael Chandler

  • 2 hours
  • 3-5 players
  • trapped, trust, sci fi

Will you betray your shipmates? Will you work with them, even though some of them may be guilty of horrific crimes? What happened to the rest of the crew? How many minutes do you have before it happens to you, too? Can you escape, or will someone find your mangled corpse floating in the void?

Players assume the roles of desperate people trapped in a world of high-tech horror: crew members going insane aboard a damaged starship; scientists in research labs, hunted by their own creations; or futuristic data-thieves on the run from soulless security drones.

The characters are separated by quantum anomalies, hostile xenomorphs, or tentacled horrors beyond human comprehension — and they need to work as a team in order to survive. Since they can’t reach one another in person, these characters must communicate by using viewscreens throughout the ship (just as the players communicate via video-chat software).

Too Polite

by Ron T. Blechner and Breathtaking Games

  • 1 hour
  • 3-8 players
  • videocall, comedy of errors, being canadian

Too Polite is a lighthearted, social game about juxtaposition and the absurdity of conference calls. You’re all here for a conference call – different conference calls. You suspect at least one person is on the wrong call. Everyone is Canadian, and are thus Too Polite to point this out. You’re pretty sure it’s not you on the wrong call. However, this is a meeting where you don’t expect to know anyone else on the call, so you can’t be 100% certain.

Your goal is to live up to Canada’s reputation for being the friendliest, most polite people. Also, don’t get caught that you’re in the wrong conference call. After all, if everyone else is called out as in the wrong call, that leaves only you. If only you remain, you must be on the right call!

Long Time Listener, Last Time Caller

by Jeff Dieterle

  • 1 hour
  • 4-10 players
  • radio, end of the world, cooperation

Long Time Listener, Last Time Caller is a freeform game about a talk radio show at the end of the world. Players collaboratively create a cataclysm during the course of play, and the conventions of radio are gradually abandoned in favor of moments of genuine human connection. It is inspired by great moments of radio where a crisis has enabled broadcasters to transcend the constraints of the medium and help their audiences on a personal level.

As the game goes on, the host gradually abandons the artifice of broadcasting, until everything is stripped away and all that remains is two people talking to one another while the world listens. This game is designed to be a meditative experience where listening is as important as acting.

After Dark 

by Mo Holkar

  • 2 hours
  • 4-8 players
  • hard times, group of friends, hope/bittersweet

After Dark takes place in a slightly-alternative present day. Humanity has been devastated by the Grey Plague, a roiling miasma that seems to almost knowingly seek people out and extinguish them. Those who still survive are holed up individually, knowing that they probably don’t have long to live.

“The Grey Plague leaves its victims lifeless but apparently unmarked. Its advance has been so swift and so terrible that it’s not been possible to establish whether it’s a poison, a bacterium, or what. There has been wild speculation about its source/cause, but no sound knowledge exists.

It’s thought to be attracted by light and by noise. Individuals are physically separated and enclosed, still connected together by what remains of the internet. But they know that they are almost certainly doomed – eventually the Grey Plague will find them, and snuff them out, one by one. In the meantime, they chat online – remembering better times, saying the things that they wish that they’d said before

Fair Folk Fashion Week

by Gabe Sopocy

  • 1-2 hours
  • 3-7 players
  • Fantastical, lighthearted, queer, co-creative

IIt’s Fashion Week in Fairyland, and Queen Titania is offering a boon to the winner of her fanciful fae design challenges! But fate is fickle, especially for the fair folk. Will fierce fashion win the day, or will it all end in fiasco?

Whisky Me Away

by Avital Lubil

  • 1 hour
  • 6-20 players
  • being kitchen utensils, looking for a partner, puppy speed dating

You’re all kitchen utensils –single and looking for a partner. You will be speed dating to find someone to spoon with. So, let’s stop forking around and get to it already.

Your kitchen utensil will take up the main screen video. Players should hold up their kitchen utensil like a puppet in a puppet show. Characters should speak in the first person as the kitchen utensil.

Players may appear on screen or off screen with their kitchen utensil, their choice.

Hello Stranger

by Michael Dürr

  • 1- hours
  • in couples
  • sending music, non verbal, undercover communication

Hello Stranger is centered around two people who want to communicate, but can’t.

The only way for them to send and receive messages is by sharing music online while pretending to be strangers. Some possible settings: Criminals planning a heist, Citizens living in an authoritarian regime, K-Pop idols who are not supposed to date each other, but want to.