selected
works

larp / ART / ENTERTNAIMENT

Bunker 101

Bunker 101 – The Aftermath is a major Chaos League larp production inspired by the great classics of the post-apocalyptic genre. It’s a unique event set in an extraordinary location — a real nuclear bunker, one of the largest in Europe.

The story unfolds in a dystopian version of the 1950s, where society struggles to survive after a nuclear apocalypse. It’s a tale of survival and oppression, freedom and control, hope and fear.

You’ll play as a Citizen of Bunker 101 — an employee, a trader, a scientist, an engineer, a nuclear operator, a doctor, an administrator, a politician, an explorer, and more.
Together, you’ll shape the destiny of your society and decide the future of humankind.

Bunker 101 is an event that redefines the canons of immersive fiction, a way of dreaming big, an incredible, unique experience: the adventure of a lifetime.


Loosely inspired by:
Pleasantville (TV series)
Dr. Strangelove (Movie)
Chernobyl (TV series)
Fallout (TV series and video game)

larp / ART / ENTERTNAIMENT

Eclipse

Eclipse – A New Home is a great larp production inspired by the classics of the Sci-Fi Drama genre. It is a unique event that takes place in a simply incredible location: an immersive set for major sci-fi film productions. A planetary space base reconstructed to the smallest detail. It is a story about humanity and its limits, about differences among people, about hope, love and fears.

You will play the role of a member of the Eclipse 7 mission, a scout or an exobiologist, a diplomat or a communicator, a scientist or a soldier engaged in a quest on which the fate of humanity will depend. It is the story of a group of explorers who will have a singular encounter that will change them forever and confront them with their fears, hopes and contradictions.

A fully immersive experience in which each character can make a difference. For those who really want to dream big.

All pictures are of the real game location (some have small edits).

LOOSELY INSPIRED BY:
Interstellar (2014, Christopher Nolan)
The Arrival (2016, Denis Villeneuve)

larp / ART / ENTERTNAIMENT

Miskatonic university EU

Miskatonic University – Shadows Over the Campus is a high-budget live-action role-playing game inspired by the cycle of the Cthulhu Mythos. It is a unique larp that takes place in one of the most majestic and fascinating castles in Europe.

You will play as professors and students of Miskatonic University engaged in a quest on which the fate of many will depend.

Miskatonic University is a story about knowledge and its limits, ambition, hatred, fear, love, and power.

Scholars trying to see an ancient truth beyond the veil, where reason must surrender and make way for the unknown and our deepest fears.

A fully immersive experience where every character can make a difference. For those who want to dream really big.

larp / ART / ENTERTNAIMENT

Miskatonic university US

Miskatonic University – Shadows Over the Campus is an extraordinary LARP production that plunges you into the eerie world of the Cthulhu Mythos.
As the North American run of one of the most acclaimed LARPs in recent years, this unique experience takes place in one of the most fascinating campuses in the United States.

You will play the roles of professors and students of the Miskatonic University and will be engaged in a quest on which the fate of many will depend.

Miskatonic University – Shadows Over the Campus is a story about knowledge and its limits, about destructive ambitions , unfathomable fears, enduring love, and unbridled power.

Become a scholar seeking ancient truths shrouded behind the veil of reality, where reason must yield to the mysteries of the Unknown and the specters of our darkest fears.

A fully immersive experience where every character can make a difference. For those who want to dream really big.

larp / ART / ENTERTNAIMENT

Sahara expedition

Sahara Expedition – In Search of the Unknown is a great larp production set in the most fascinating natural setting: the real Sahara Desert.

Set in 1934 and inspired by the Cthulhu Cycle, it tells the story of an expedition in search of the legendary city of Zerzura. A fully immersive event in which every participant can make a difference.

You will step into the shoes of an explorer or a parapsychologist, a legionnaire or a politician, a scientist or an adventurer taking part in the legendary Sutton – Gudrian expedition.

It is an event that redefines the canons of immersive narration, a way of dreaming big, an incredible, unique experience: the adventure of a lifetime.

Enter the world of Sahara Expedition!

larp / ART / ENTERTNAIMENT

the secrets we keep

You all grew up in the same orphanage.
You were a band.
When one of you died, you were split apart.
A long time has gone by.
You all grew.
You all changed.
Maybe.

A band of orphaned children with a dark past meets again after many years. Buried secrets are unearthed as old wounds start bleeding once again. What have you become? Can you escape what you really are?

A grim, intimate psychological narration. An isolated place, where no one can hear you. These are the secrets we keep.

larp / ART / ENTERTNAIMENT / FESTIVAL

larp festival

The International Larp Festival is a meeting point, a virtual space where you can experience the most exciting larps firsthand. It is an opportunity to be together, to reconnect with old friends and make new ones.

So what is it? We meet to play and improvise stories together with other people. A new experience that will connect you with many players and many exciting stories.

larp / ART / ENTERTNAIMENT

zoo

ZOO is a unique larp inspired by the masterpieces of the genre that tells the story of a young and crazy broker agency.

It is a larp focused on interpretation, relationships and uses innovative mechanics that make it fast-paced, powerful and personal.

An amazing story about people, relationships and choices. It’s about what we desire and what we’re willing to sacrifice, because everything has a price.

grant / innovation / EDUCATION

larpocracy

The project aims to further the democratic capacity of larp through incorporating findings from deliberative events, and identify, develop, and disseminate practical tools for fostering democratic deliberation created in and for larp spaces.

It focuses on delivering research on larp's role in democratic skill-building, design models for inclusive larp spaces, an evidence-based toolkit, and policy recommendations for enhancing democratic deliberation across various platforms.

The activities are co-funded by European Union’s Horizon Europe programme and implemented by: Uppsala University (SE), Chaos League (IT), University of Greenwich (UK), Tampere University (FI), Zecora Ura Theatre (UK), Larpifiers (EL) and Europe 4 Youth (PL).

grant / innovation / EDUCATION

edge

The project aims to create a state of the art education in transformative game design with an emphasis on analog role-playing games.

Central to the project’s goals are innovation, digitization, inclusion, and accessibility, as well as the integration of advanced technology in RPG praxis. The results of the project include modules, a course, a textbook, an implementation guide, a tech toolkit, and an educational role-playing game that teaches principles of transformative game design.

The activities are co-funded by the Swedish National Agency under the Erasmus+ programme and implemented by: Uppsala University (SE), Chaos League (IT), Dragons Nest (EL), Avalop Larp Studio (NO), Turku University (FI).

grant / innovation / EDUCATION

Gamify

Gamify+: Enhancing organizational capacity through hybrid gaming is a project that aims to find an attractive way to foster media literacy skills with young people by developing methodologies and a hybrid game containing board game and mobile application elements on the topics of manipulation, propaganda and disinformation to create a relevant tool for organisations working with youth.

The activities are co-funded by the Czech National Agency under the Erasmus+ programme and implemented by: Cesta rozvoje (CZ), Chaos League (IT), Shokkin Group (EE) and Regionalne Centrum Wolontariatu (PL).

grant / innovation / EDUCATION

Amici

AMICI: AmMIrare lo stesso CIelo aims to reduce the number of unaccompanied foreign minors (UFMs) leaving the secondary reception system in the city of Lucca, by developing a larp that can be used in any other urban context designed to educate UFMs on the knowledge that transforms a tourist or guest into an integral part of a local community.

The activities are co-funded by the Italian National Agency AIG under the Erasmus+ programme and implemented by: Centro Nazionale per il Volontariato (IT), Chaos League (IT) and European Network of Comics Representatives and Entrepreneurs (BE).

grant / innovation

Enhance

Enhance Empathy and Understanding towards LGBTQIA+ Communities through Larp.

The project aimed to contribute to a better understanding of the complexities of LGBTQIA+ culture and experiences by promoting the use of larp as a tool for building empathy and promoting participation and inclusion.

The results of the project included a toolkit to support communities to translate their own narrative in larp form to convey their story and identity as experiential and transformative learning, plus a set of nano larp scenarios, designed by local queer communities tackling their specific needs.

The activities were co-funded by the Italian National Agency INDIRE under the Erasmus+ programme and implemented by: Chaos League (IT), Arcigay Palermo (IT), LajvVerkstaden (SE) and Nausika Foundation (PL).

innovation / EDUCATION

the border

In a dystopian future, a group of people fleeing their country arrive at ‘The Border’ and must face a ruthless selection process to enter a world better than the one they are escaping from.

Experience this journey first-hand, try to overcome the trials you will be subjected to, help your fellow travellers or save only yourself.

The Border is an immersive experience that speaks of migration, borders and humanity.

innovation / EDUCATION

water crisis

Climate change is something we are already experiencing, with its massive effects. We are inundated with data, but we do not pay enough attention to the stories behind that data. Experiential Futures - Water Crisis is a participatory and immersive event.

It allows you to live an experience to truly understand “what it could be like”. We invite you to live and co-create futures, not to predict what will come, but to learn to be prepared.

Let's imagine it together, let's learn from what could happen. It is an experience that will use sound, writing and interaction to enhance reflection and deep thinking. It is an invitation to experiment safely in order to stir consciences and take action.

This project has been funded by the European Institute of Innovation & Technology.

innovation / EDUCATION

First they came

Berlin 1942, a gray morning, an apartment, a suburban building.You heard them coming with sirens blaring and ran to the only place you could hide: the attic.

It’s dark here, the ducts inside the walls carry the sounds of the tormentors searching the building for you. You hold your breath.Then a whisper. You are not alone.

First They Came tells the story of a group of fugitives in Berlin 1942. Deep, human characters in search of salvation and a chance at redemption.First They Came talks about their choice in the most difficult moment.

Designed with original mechanics and transmedia materials, First They Came is one of a kind. You play in the dark or blindfolded, guided by audio tracks that reproduce the different environments in which the story unfolds. It is an immersive, touching experience that will allow you to live a deep and human experience. Translated in Italian, English, Spanish, French.